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Artificial intelligence has infiltrated our lives. Can it improve learning?

Artificial intelligence has infiltrated our lives. Can it improve learning?

06/14/2017

Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.

“It was plugged in behind my interactive…

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Coding in the classroom with real-world learning

Coding in the classroom with real-world learning

06/01/2017

Topics: 1:1, BYOD, Coding & robotics, Computational Thinking, Curriculum, Flipped learning, Literacies, Mobile learning, professional learning, Robotics, STEM & STEAM

The Innovator Solutions section includes contributions from corporate sponsors and advertisers representing education organizations, businesses, policy-making bodies and other influencers dedicated to transforming education.

Today’s students need to prepare for a variety of…

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Uncommon core: Refining key practices through STEM

Uncommon core: Refining key practices through STEM

05/01/2017

Topics: Robotics, Standards, STEM & STEAM

Innovator Solutions highlights contributions from corporate sponsors and advertisers representing education organizations, businesses, policy-making bodies and other influencers dedicated to transforming education.

Leonardo da Vinci once said that “simplicity is the…

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two girls sitting on classroom floor with laptops working on coding projects

6 Reasons for Coding in K-5 Classrooms

11/22/2021

Topics: Coding & robotics, Computational Thinking, Robotics, STEM & STEAM

In many districts, students still get their first introduction to computer science and coding in middle school or high school. That timing, argues John Pearce, is all wrong.

“If you start computer science in K-5, students don’t have set ideas about what they are or aren’t good at,”…

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Game Day: Playful PD for teachers and students

Game Day: Playful PD for teachers and students

11/15/2016

Topics: Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Literacies, Makerspaces, professional learning, Robotics, Standards, STEM & STEAM

Much like school itself, professional development days are often regarded as a waste of instructional time. But what if PD days could be fun and effective for both teachers and students?…

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6 resources for getting started with robotics

6 resources for getting started with robotics

11/01/2016

Topics: Robotics, Standards, STEM & STEAM

There's never been a better time to use robotics to inspire a fascination with computer science. Check out these easy-to-implement resources for getting started with robotics and put your students on the path to becoming 

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4 easy ways to fit maker activities into your curriculum

4 easy ways to fit maker activities into your curriculum

10/09/2015

Topics: Makerspaces, Project-based learning, Robotics, STEM & STEAM

If student engagement equals deeper learning, then making school fun might just be the key to improved learning. 

Imagine the looks on students’ faces when you tell them that today, right there at school, their job is to become toymakers. Once they get over the shock, they’ll be…

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EdTekTalk: Sergei Lupashin makes a case for challenge-based learning

EdTekTalk: Sergei Lupashin makes a case for challenge-based learning

09/08/2015

Topics: Gamification, ISTE Conference & Expo, Robotics, STEM & STEAM

Contrary to popular belief, not all engineers were born with an affinity for math. Some have to find the right inspiration.

Take Sergei Lupashin. The Russian aerial robotics researcher, inventor, businessman and…

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Wegner' 's ed tech accomplishments get nod from Obama and peers

Wegner's ed tech accomplishments get nod from Obama and peers

01/14/2015

Topics: Advocacy, Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Education leadership, Gamification, Gaming, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, Standards, STEM & STEAM

There she was in the White House, along with 120 other school superintendents, and there was President Obama, at the podium. And then there was this:

" "And then you got Mary Wegner, superintendent of the Sitka, Alaska, School District. Where's Mary?" " Obama said. " "She came a long…

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