Recent articles

How To Start an Esports Club
02/18/2022
Esports is a mammoth and growing ecosystem that includes game publishers, streaming platforms, products, leagues, tournaments and more, all of which add up to a $20-billion-a-year industry. It’s an engine that’…

Esports Offer a Way to Engage Hard-to-Reach Students
02/02/2021
Topics: esports
For those involved in scholastic esports, the explosive growth over the past three years is no surprise. Esports, they say, are no different from traditional extracurricular activities; it’s just taking time for…

The Hottest Topics in Edtech in 2021
01/29/2021
Topics: Digital Citizenship, digital equity, esports, SEL, Virtual & augmented reality
For a few years now, we’ve shared the hottest edtech trends of the year based on the topics resonating with educators at the annual ISTE conference. Although the topics themselves often don’t change much from…

Get Gaming: Esports in the Classroom Supports Learning
06/16/2021
Topics: esports, ISTE Conference & Expo
From informal after-school clubs to highly organized and competitive high school leagues, esports continue to spread rapidly in schools throughout the country.
For those involved, the recent explosive…