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Game Day: Playful PD for teachers and students

Game Day: Playful PD for teachers and students

11/15/2016

Topics: Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Literacies, Makerspaces, professional learning, Robotics, Standards, STEM & STEAM

Much like school itself, professional development days are often regarded as a waste of instructional time. But what if PD days could be fun and effective for both teachers and students?…

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5 steps to get started with ISTE' 's new student standards

5 steps to get started with ISTE's new student standards

10/21/2016

Topics: 1:1, Digital Citizenship, Gamification, professional learning, Standards

The 2016 ISTE Standards for Students offer exciting opportunities for the future of education and the changing landscape of student learning. Standard 1: Empowered Learner encapsulates the importance of…

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6 Minecraft lessons offer a motherlode of learning

6 Minecraft lessons offer a motherlode of learning

01/21/2016

Topics: Gamification, STEM & STEAM

News that Microsoft is buying MinecraftEdu and beefing up the classroom version of the insanely popular game got us thinking about all the great ways educators use…

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Infographic: Make your learning fun and games

Infographic: Make your learning fun and games

12/21/2015

Topics: Gamification, Gaming, ISTE Conference & Expo

This is an updated version of a post that was originally published on June 30, 2015. 

Game-based learning is moving into the mainstream as more platforms become available and more educators recognize the benefits of increased student engagement and achievement. On top of…

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Gamify your classroom and empower students

Gamify your classroom and empower students

12/01/2015

Topics: Gamification, Gaming

Games are a popular — and effective — classroom tool. Educators can use them to immerse kids in content, assess learning and modify behavior. They can teach life skills, such as collaboration and…

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Game-based learning takes the sting out of failure

Game-based learning takes the sting out of failure

11/12/2015

Topics: Gamification, Gaming

Embedding game-based learning into the curriculum is a playful way to help students embrace the idea of failing forward.

Not only do games present failure as a challenge to…

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Learn something new with the ISTE Professional Learning Series

Learn something new with the ISTE Professional Learning Series

10/16/2015

Topics: Advocacy, Curriculum, Digital Citizenship, Digital storytelling, Gamification, Project-based learning, STEM & STEAM, Tools

Ready to learn something new? Expand your digital toolkit and explore new ideas for learning and teaching with the latest season of the ISTE Professional Learning Series. Presented by members for members, these free web events deliver new ideas and strategies right to your computer so you can…

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Get in the game: Winning isn' 't the only goal with classroom games

Get in the game: Winning isn't the only goal with classroom games

10/01/2015

Topics: Gamification, Gaming

School isn’t fun when you’re failing. However, failure is part of learning, so every student needs to learn how to fail positively and find ways to use the…

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Start your own online student competition

Start your own online student competition

09/25/2015

Topics: Gamification, STEM & STEAM

Students are easy to get engaged. Many will watch videos and play games online all day long when given the chance. Getting them to create meaningful products rather than just mindlessly consuming, however, can sometimes be a challenge.

One way to inspire even the most reluctant…

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EdTekTalk: Sergei Lupashin makes a case for challenge-based learning

EdTekTalk: Sergei Lupashin makes a case for challenge-based learning

09/08/2015

Topics: Gamification, ISTE Conference & Expo, Robotics, STEM & STEAM

Contrary to popular belief, not all engineers were born with an affinity for math. Some have to find the right inspiration.

Take Sergei Lupashin. The Russian aerial robotics researcher, inventor, businessman and…

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