Recent articles

4 Ways to Personalize Reading for All Learners
03/02/2021
Topics: Gamification, Literacies
To be successful learners, students need to be proficient readers. Our classrooms are filled with a broad spectrum of readers: some are advanced, some struggle, some are English language learners and others are reluctant readers. And there may be other types of readers you can identify in your…

WHAT WORKS: Program turns teachers into STEM researchers
03/18/2018
Topics: Digital Citizenship, Gamification
Cybersecurity is the digital Wild West, and students at College Station High School in Texas are preparing for it by creating a virtual network and using it to practice stopping simulated attacks – just like real-world cybersecurity researchers do.
Science and technology teacher John…

Weigh in on the ISTE Standards for Administrators
12/18/2017
Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Education leadership, Gamification, Gaming, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM
“Leaders get people moving. They energize and mobilize. They take people and organizations to places they have never…

Use escape rooms to deepen learning
10/13/2017
Topics: Gamification
One of the most popular activities for kids’ birthday parties and couples’ nights out, escape rooms also offer a way to instill deep learning.
For the uninitiated, escape room participants are locked in a room and challenged to break out by solving puzzles or completing…

Learning happens in a zigzag and that's OK
06/24/2017
Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM
Jad Abumrad is quick to say he doesn’t feel comfortable giving educators advice, and yet his career in radio touches on many topics educators are familiar with.
Tinkering. Curiosity. Messy experiences. Failing forward. Transformation.
Abumrad, host and creator…

5 mini-keynotes (and student performers) provide a dose of inspiration
06/14/2017
Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, ISTE Conference & Expo, Makerspaces, professional learning, Technology infrastructure, Tools
This year’s EdTekTalks at ISTE 2017 will feature edtech thought leaders who will share their creativity and insights in a series of mini-keynotes.
Add student presenters from…

Artificial intelligence has infiltrated our lives. Can it improve learning?
06/14/2017
Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools
When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.
“It was plugged in behind my interactive…

Aaron Sams: Chase something interesting at ISTE 2017
05/04/2017
Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM
Many of our presenters come to the ISTE Conference & Expo for the same reason that other attendees come: They love the engagement, learning from peers and electric atmosphere.
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![5 steps to get started with digital badging [VIDEO] 5 steps to get started with digital badging [VIDEO]](https://cdn.iste.org/www-root/2018-09/img_id_940.png?VersionId=xRdzKPyk3hnoVSOAthDZGFmPfpAppKK2)
5 steps to get started with digital badging [VIDEO]
03/30/2017
Topics: Gamification, ISTE Conference & Expo
When kids have instant access to unlimited facts, socializing, and entertainment on the internet, how can mere mortals — even if they are awesome teachers — capture their attention and…

Gamify any lesson, class or curriculum
02/07/2019
Topics: Gamification, Gaming
I’m not a gamer, never even owned a console. That's probably why I'd never been very interested in game-based learning and was not excited last spring when I found myself sitting in a…