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Learning Library 

The Learning Library is your one-stop shop for ideas, strategies and research on the best ways to use technology for learning. You’ll find blog posts, podcasts, books, journals, courses, topic guides, webinars, and more.

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Unlocking Creativity: Virtual Reality Escape Rooms for Student Agency and Engagement
Date
November 19, 2024

Learn to harness the power of VR escape rooms to engage students, ignite creativity and foster an active learning environment, with educator Sue Mylde.

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Augmented, Virtual & Mixed Reality
Using the Metaverse to Save the World
Date
October 16, 2023

Students at five schools in Hong Kong work with marine biologists to research endangered species. Using digital tools, like Minecraft, they are sharing their findings with the world. 

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AI: Why Balancing Student Learning and Safety Starts With Conversations Like This

Find out why the best initial response is an inclusive conversation.

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ISTELive 22 Rewind: Inclusive Technology Tools and the Scavenger Hunt to Find Them

Four educators, a road trip and a scavenger hunt spotlight the value of developing inclusive learning experiences to reach all students.

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How Tired Teachers Are Keeping Students Engaged as the School Year Comes to a Close

Explore strategies and tools for getting (and keeping) students’ attention during another challenging school year.

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What Is Required to Teach the Most Essential Skills to Today’s Students?

Explore how to help students develop essential skills through authentic, real-world learning experiences.

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Case Studies

These case studies explore the use of artificial intelligence in a variety of school environments.

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Chillicothe Middle School

For Melissa Englert, artificial intelligence presented an opportunity to add an exciting new participatory component for students at Chillicothe Middle School.

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The Dunham School

Teacher Ed Van Haute’s participation in ISTE’s AI in Education program launched him and his students on a journey of discovery about artificial intelligence.

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Westville School District

Lisa Coburn had a twofold learning goal in mind in introducing a group of students to artificial intelligence: The students would learn about AI by creating an AI device that would facilitate learning for other students.

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