For those who haven’t caught the bug yet, Pokemon Go is an AR game that uses GPS to know where you’re located. It alerts you when you’re near a Pokemon, which you capture by “tossing” a Pokeball at it using a flicking gesture on your device.
Capturing Pokemon is just the beginning. As you level up, you collect, battle and join a team. Trading, which is part of the Pokemon card game, will come soon.
Niantic Labs developed the AR and mapping in the game, drawing on their experience with Ingress. So as you look into Pokemon Go, you may also want to take a look at Ingress. Pokemon Go also marks real-world places — known in the game as Pokestops and gyms — some of which offer facts and information about a place or landmark.
For example, if you’re playing the game on a college campus, you might click on a Pokestop near the campus art museum and learn an interesting fact about a sculpture near the entrance. Google mapped the places within the game, and they're pretty extensive.
In a very short period of time, Pokemon Go has demonstrated the power of an AR game to get students — and everyone, really — out and learning in the real world. How can we capitalize on this phenomenon to create and use pervasive mobile games or quests for education?
Pokemon Go: What education should be This article by Lori Gracey is a primer on the game. It offers a good overview of the pros and cons of the game as an educational resource. Scroll down to the heading “So What Does Pokemon Go Mean to education?” for specific classroom ideas.
10 Ways to Use Pokemon Go on Campus Kasandrea Sereno wrote this informative post describing how college students play Pokemon via Twitter. The post offers great ideas for club advisers, student affairs personnel and campus marketers. educators outside those areas will also find the examples useful.
14 Reasons Why Pokemon Go is the Future of Learning This post by David Theriault offers lots of screenshots, media and discussion on mobile devices and augmented reality apps created by Ninantic Labs, such as Field Trip and Ingress. One of the best reasons he gives for using this app for learning: “Since students are really into their phone and really into their social media apps and mobile games, why not jujitsu their desires into learning opportunities.”
August 2016: Pokemon Go This post by Kathy Schrock offers suggestions for using Pokemon Go with games, books and other media. She offers fantastic ideas for using the app to create digital stories, mapping, infographics and more.
Kae Novak is an instructional designer and student success coordinator for online learning at Front Range Community College in Colorado. Shechairs ISTE’s Games and Simulations Network, which explores learning in MMORPGs, virtual worlds and augmented reality simulations.